Get the eight model Dungeon Depths: The First Level Complete Edition for a 3D construction set for 3D dungeons for role-playing games.
This model set includes all seven publicly released models from Meshbox Design, as well as an additional eighth model only available in the Complete Edition.
Each model includes two texture sets, Dungeon Standard and Dungeon Natural, and include bump and normal maps.
This model set includes the following:
- DND1V201 Dungeon Halls, Walls & Doors
- DND1V202 Dungeon Stairs
- DND1V203 Dungeon Floors, Grids and Trap Doors
- DND1V204 Dungeon Corridor Traps
- DND1V205 Dungeon Shafts, Vents and Chimneys
- DND1V206 Dungeon Bridge Rooms
- DND1V207 Ruined Architecture
- DND1V208 Bonus Model – Dangerous Ways
Order Dungeon Depths: The First Level Complete Edition for Poser / DAZ Studio, Vue, Shade 3D, or Bryce for only $49 under the permissive art license. Get the Art Edition (includes Poser / DS, Vue, Shade 3D, Bryce and 3DS versions for only $147, or get the Professional Version which includes a games / real time playback license for only $245.
- Order Dungeon Depths: The First Level Complete Edition
- Order Single Models in the Dungeon Depths Series
Installed the Vue version and it looks great. The Demo dungeon is a great example. I am looking forward to making several new areas for my groups to adventure in.
One question – it appears that the the Walls and floors does not have separate objects for the various objects as Vue objects. I see them off to the side of the example, but they are all tied together into the one model. Am I missing something. I expected them to be separate Vue objects with each of the two textures tied to them. I do not look forward to trying to break them out and reapplying texture maps by hand. Doesn’t make any sense for a commercial product.
So any help pointing me to what I must be missing.
Thanks,
Steve